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Easystar pathfinding path always empty


MeMyMo
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Hey, I'm messing around with pathfinding. Modified the Easystar Phaser plugin for ES6, but it seems to always return an empty path: https://max-arias.github.io/miner-idle-1click/

(source is 0,0)

 

Calculation is here: https://github.com/max-arias/miner-idle-1click/blob/master/src/entities/Map.js

...

let walkableTiles = [2, 150, 152, 166, 35, 68, 18]
    this.pathfinder = this.game.plugins.add(PathFinderPlugin);
    this.pathfinder.setGrid(this.layers[1].data, walkableTiles);
  }

  update () {}

  findPathTo(fromX, fromY, toX, toY) {

    this.pathfinder.setCallbackFunction((path) => {
      path = path || [];
      console.log(`path: ${path}`);
      // for(var i = 0, ilen = path.length; i < ilen; i++) {
      //   map.putTile(46, path[i].x, path[i].y);
      // }
    });

    console.log(this.layers[1].data);
    console.log(toX);
    console.log(toY);

    this.pathfinder.preparePathCalculation([0, 0], [toX, toY]);
    this.pathfinder.calculatePath();
  }

Grid data looks good... ideas?

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