Jump to content

Using Phaser.Rope


drspock11
 Share

Recommended Posts

I'm trying to use Phaser.Rope and I'm finding I can't do much more with it than what is in the demo. It doesn't inherit from Sprite, and doesn't work correctly if you try to add a physics body to it. Even just adding a tween to it to get it to move across the screen is making it glitch out. 

Does anyone:

  1. Know if this is a "beta" object that isn't quite done yet?
  2. Or,have an example of successfully doing more with the Rope than what is in that demo?
Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...