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Using Phaser.Rope


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I'm trying to use Phaser.Rope and I'm finding I can't do much more with it than what is in the demo. It doesn't inherit from Sprite, and doesn't work correctly if you try to add a physics body to it. Even just adding a tween to it to get it to move across the screen is making it glitch out. 

Does anyone:

  1. Know if this is a "beta" object that isn't quite done yet?
  2. Or,have an example of successfully doing more with the Rope than what is in that demo?
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