drspock11 Posted April 5, 2017 Share Posted April 5, 2017 I'm trying to use Phaser.Rope and I'm finding I can't do much more with it than what is in the demo. It doesn't inherit from Sprite, and doesn't work correctly if you try to add a physics body to it. Even just adding a tween to it to get it to move across the screen is making it glitch out. Does anyone: Know if this is a "beta" object that isn't quite done yet? Or,have an example of successfully doing more with the Rope than what is in that demo? Link to comment Share on other sites More sharing options...
jjwallace Posted April 5, 2017 Share Posted April 5, 2017 What are you building with rope? Link to comment Share on other sites More sharing options...
drspock11 Posted April 6, 2017 Author Share Posted April 6, 2017 I want to enable Arcade.Physics on it so it can participate in collisions. Link to comment Share on other sites More sharing options...
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