guiguetz Posted April 6, 2017 Share Posted April 6, 2017 (edited) Hello everybody! I stumbled upon a problem while making an incremental test game and was hoping you guys could help me. I was following this tutorial which uses rects for the upgrade backdrop and buttons. As i want to mess with the aesthetics I figured they would better be sprites. As i'm just testing for now (a friend of mine that will do the arts), i put over a placeholder sprite just to get it going. I did it on the same colors i used on the background (#) and text (#), but as they render on the canvas, its clearly another color, which is weird because opening the files on photoshop and checking the colors are the right ones. Is there any config i need to change so they render properly? The link i'm using to test is this. If you guys need any additional info i'll be watching the thread, but thanks in advance! (: Edited April 6, 2017 by guiguetz Added an image of how it appears on my screen, just in case. Link to comment Share on other sites More sharing options...
Njotrvella Posted April 7, 2017 Share Posted April 7, 2017 It seems there's some issue with color profile of your images. Try converting it to sRGB. guiguetz 1 Link to comment Share on other sites More sharing options...
guiguetz Posted April 8, 2017 Author Share Posted April 8, 2017 That worked, thanks! How did you knew it was that, would you mind explaining? I would never think on color profiles! Link to comment Share on other sites More sharing options...
Njotrvella Posted April 8, 2017 Share Posted April 8, 2017 Honestly, I didn't know it was that either. All I knew is that color rendition is extremely complex subject. So I've just asked other devs Glad I've found your question and learned something new. guiguetz 1 Link to comment Share on other sites More sharing options...
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