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calling tweens in other functions


dthrasher90
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Ok cool thanks, I may have to try that.  Basically I had one function that loaded a bunch of tweens and then exeucted them.  I want to break that up and have a button execute them instead.  So, I was going to try and load them in the functions and execute with another.  Curently they run as a closure, but I want to get another button to start the tween movement.   

  function passPlayRight(){

                      var ct = this.game.add.sprite(400, 220, 'ct');
                                ct.scale.setTo(0.03);

                      var QBx = ct.x - 20;
                      var QBy = ct.y;
                      var qb = this.game.add.sprite(QBx, QBy, 'qb');
                                qb.scale.setTo(0.02);

                      var RGx = ct.x;
                      var RGy = ct.y + 20;

                      var rg = this.game.add.sprite(RGx, RGy, 'rg');
                                rg.scale.setTo(0.03);

                      var RTx = ct.x;
                      var RTy = rg.y + 20;

                      var rt = this.game.add.sprite(RTx, RTy, 'rt');
                                rt.scale.setTo(0.03);

                      var LGx = ct.x;
                      var LGy = ct.y - 20;


                      var lg = this.game.add.sprite(LGx, LGy, 'lg');
                                lg.scale.setTo(0.03);


                      var LTx = ct.x;
                      var LTy = lg.y - 20;

                      var lt = this.game.add.sprite(LTx, LTy ,'lt');
                                lt.scale.setTo(0.03);


                      var WR1x = ct.x;
                      var WR1y = rt.y + 100;
                      var wr1 = this.game.add.sprite(WR1x, WR1y, 'wr1');
                                wr1.scale.setTo(0.02);


                      var WR2x = ct.x -20;
                      var WR2y = ct.y + 50;
                      var wr2 = this.game.add.sprite(WR2x, WR2y, 'wr2');
                                wr2.scale.setTo(0.02);

                      var WR3x = ct.x - 20;
                      var WR3y = rt.y + 50;
                      var wr3 = this.game.add.sprite(WR3x, WR3y, 'wr3');
                                 wr3.scale.setTo(0.02);




                    var tweenA = game.add.tween(wr1).to({x: '+200'}, 3000);


                    var tweenB = game.add.tween(wr2).to({x: '+50', y: '+50'},2000);
                    var tweenB2= game.add.tween(wr2).to({y: '+50'}, 2000);
                    tweenB.chain(tweenB2);

                    var tweenC = game.add.tween(wr3).to({x: '+100'}, 2000);
                    var tweenC2 = game.add.tween(wr3).to({y: '+50'}, 2000);
                    tweenC.chain(tweenC2);


                    var tweenD = game.add.tween(lt).to({x:  '-35'}, 2000);
                    var tweenE = game.add.tween(rt).to({x:  '-35'}, 2000)
                    var tweenF = game.add.tween(lg).to({x:  '-20'}, 2000);
                    var tweenG = game.add.tween(rg).to({x:  '-20'}, 2000);

                    var tweenH = game.add.tween(qb).to({x:  '-50'},  1800);



                    var tweenFootballA =game.add.tween(football).to({x: '+35', y: '+50'}, 3000);
                    var tweenFootballB =game.add.tween(football).to({x: '+100',y:  '+50'}, 3000);
                    var tweenFootballC =game.add.tween(football).to({x: '+200'}, 3000);

                    tweenA.start();
                    tweenB.start();
                    tweenC.start();
                    tweenD.start();
                    tweenE.start();
                    tweenF.start();
                    tweenG.start();
                    tweenH.start();
                    qbPass();

                        function qbPass() {
                              var x = Math.floor((Math.random() * 3) + 1);
                              console.log(x);
                              switch (x){

                                case 1:

                                    tweenFootballA.start();
                                    console.log('1');
                                    break;

                                case 2:
                                    tweenFootballB.start();
                                    console.log('2');
                                    break;

                                case 3:
                                    tweenFootballC.start();
                                    console.log('3');
                                    break;

                              }

                            }
                      }

.

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