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Phaser and creature


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im just playing about with the creature functionality of phaser. it doesnt act quite like a normal sprite in that it doesnt have anchor points and you cant set the height and width, only set the scale, am i missing something? seems quite limiting for use in games if you cant do the above?


      this.hero = this.game.add.creature(x, y, 'abby', 'abbyMesh');

      this.hero.height = 500;
      this.hero.width = 500;

this.hero.width and height get set back to 0, and the this.hero.scale.x/y is still set to just 1

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