abutkus Posted April 17, 2017 Share Posted April 17, 2017 Hi, im just playing about with the creature functionality of phaser. it doesnt act quite like a normal sprite in that it doesnt have anchor points and you cant set the height and width, only set the scale, am i missing something? seems quite limiting for use in games if you cant do the above? this.hero = this.game.add.creature(x, y, 'abby', 'abbyMesh'); this.hero.height = 500; this.hero.width = 500; this.hero.width and height get set back to 0, and the this.hero.scale.x/y is still set to just 1 Link to comment Share on other sites More sharing options...
abutkus Posted May 11, 2017 Author Share Posted May 11, 2017 As a follow up on this I've committed some changes to phaser-ce which fixes this issue Link to comment Share on other sites More sharing options...
Recommended Posts