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Babylon files and Animations


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Hi all - Quick question about Babylon files. I have one with meshes, cameras with animations, etc. All sorts of goodness: what is the recommended method of importing this file, and having access to all the associated objects inside? I've been using ImportMesh, which works fine for importing meshes and textures. It's not clear to me, though, how I instantiate the other data types within the babylon file.

Many thanks!

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