agmcleod Posted June 2, 2017 Share Posted June 2, 2017 Hi there, I was trying to generate some quat values i can use for fixing the rotation of a cube. Though I found that: (new BABYLON.Vector3(0, 0, degToRad(90))).toQuaternion() Results in the same quaternion as: (new BABYLON.Vector3(degToRad(90), 0, 0)).toQuaternion() Is this intended? Or is there a bug in the function? Quote Link to comment Share on other sites More sharing options...
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