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Vector3 toQuaternion support Euler angles?


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Hi there,

I was trying to generate some quat values i can use for fixing the rotation of a cube. Though I found that:

(new BABYLON.Vector3(0, 0, degToRad(90))).toQuaternion()

Results in the same quaternion as:

(new BABYLON.Vector3(degToRad(90), 0, 0)).toQuaternion()


Is this intended? Or is there a bug in the function?

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