Hartha Posted June 5, 2017 Share Posted June 5, 2017 Hi, mesh.enableEdgeRendering() has unexpected behavior when change renderingGroupId property for any mesh in the scene !!, is this a bug ? http://www.babylonjs-playground.com/#TYAHX#95 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 5, 2017 Share Posted June 5, 2017 hum..this seems to be a bug The edgesRender renders after everything and in your case because of the renderingGroupId the depth buffer is cleared to render box2. I added an issue on the repo to fix it: https://github.com/BabylonJS/Babylon.js/issues/2237 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 6, 2017 Share Posted June 6, 2017 This should work now Quote Link to comment Share on other sites More sharing options...
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