Benjans Posted January 14, 2014 Share Posted January 14, 2014 Hi everyone, I'm trying to create a city builder with Phaser (i'm currently switching from Quintus to Phaser ).My map is displayed properly, and it is much bigger than the canvas. I want to make it dragable, so I tried many solutions, like this one : function create() { console.time('Create'); map = game.add.tilemap('world'); tileset = game.add.tileset('tiles'); layer = game.add.tilemapLayer(0, 0, viewportWidth, viewportHeight, tileset, map, 0); layer.resizeWorld(); // Input Enable the sprites layer.inputEnabled = true; // Allow dragging // enableDrag parameters = (lockCenter, bringToTop, pixelPerfect, alphaThreshold, boundsRect, boundsSprite) layer.input.enableDrag(true); /* var text = "Debug()"; var style = { font: "12px Arial", fill: "#ff0044", align: "center" }; var debug = game.add.text(0, 0, text, style); debug.input.onDown.addOnce(debug, this); */ console.timeEnd('Create'); }It does not work, I can not drag the map, nothing moves...Can you help me ? Link to comment Share on other sites More sharing options...
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