dthrasher90 Posted June 12, 2017 Share Posted June 12, 2017 Is it possible for a game state to access sprite info from a different file? For instance, I have created a game state in folder1/somefile and in folder2 created a bunch of functions for my sprite. Now my update function is in folder1/somefile, but I was to be able to use the functions in folder2 and put collision on them with the physics system. I can log them in folder 2 fine and the arcade body is added no problem. But when I try to pass into folder1/somefile it renders undefined. Any ideas? So it looks like this, folder1/somefile has a function move left, it works, but when you try to incorporate update into the move left function, it doesnt Link to comment Share on other sites More sharing options...
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