Raitch Posted June 15, 2017 Share Posted June 15, 2017 So I'm trying to recreate this panoramic view generator from Three.js (https://github.com/spite/THREE.CubemapToEquirectangular/blob/master/src/CubemapToEquirectangular.js) that can generate a 360 view from the point. With everything I've read up on, I've so far managed to recreate most parts here: http://www.babylonjs-playground.com/#8HXI0G However applying the ShaderMaterial to my plane, it simply disappears (commenting `plane.material = myShaderMaterial` brings it back). There are *very* many reasons I can imagine to be the cause but I can't think of many ways to troubleshoot it. It uses the same vector and shader code as the Three.js one at least so I guess that shouldn't be the issue. Does anyone have a clue on where I could go from here to reach the next step on my ShaderMaterial? Quote Link to comment Share on other sites More sharing options...
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