divers Posted June 21, 2017 Share Posted June 21, 2017 Hello I have a little problem I am tinting graphics and its work well, then I want to tint the bitmap text the same way so the graphics and text have the same color. And there is a problem, because it gives various results. bg1 = game.add.graphics(0,0); bg1.beginFill(0xffffff,1); bg1.drawRect(15, 15, 330, 550); bg1.tint = 0xEBEBEB; Score = game.add.bitmapText(0,0,'score','0', 120); Score.tint = 0xEBEBEB; // to this point, everything is correct, graphic and text have the same color // now in function i am changing tint in bg1 and it works bg1.tint = Phaser.Color.interpolateColor(colorData1[index-1],colorData1[index],duration,currentStep); // then I want the same for the text, but it gives different result Score.tint = bg1.tint; The font is white so as the graphics. Link to comment Share on other sites More sharing options...
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