soylomass Posted June 24, 2017 Share Posted June 24, 2017 Hi, I am the (sole) developer of this io game. Honestly, I've done the most I could to make it work as good as possible, but it still fails to work well in low/mid end computers (specially in the "deep" and "swamp" biomes), and I think that this is causing a lot of people to give up playing it. I don't know if this is the correct place to ask for this, but I would like to have someone who has experience in Phaser, to see the client code and do all the modifications he/she considers to make it work better. Of course I would pay for this, we can discuss the amount. Link to comment Share on other sites More sharing options...
Arcanorum Posted June 25, 2017 Share Posted June 25, 2017 Have you read through this? http://phaser.io/tutorials/advanced-rendering-tutorial It does say it uses features from 2.7.0+, but there is still a lot of useful info that will apply to 2.6.2. Also, use bitmap text instead of the Phaser text objects if you aren't already. Link to comment Share on other sites More sharing options...
soylomass Posted June 25, 2017 Author Share Posted June 25, 2017 3 hours ago, Arcanorum said: Have you read through this? http://phaser.io/tutorials/advanced-rendering-tutorial It does say it uses features from 2.7.0+, but there is still a lot of useful info that will apply to 2.6.2. Also, use bitmap text instead of the Phaser text objects if you aren't already. Hi, I'll take a look at that. I don't think I can use Bitmap Text honestly, as I render the chat with Phaser, and I have to support non-alphabetical languages (like Chinese). Having a bitmap with thousands of Chinese characters would take a lot of space I guess. Do you think that rendering the chat with HTML would be better? Link to comment Share on other sites More sharing options...
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