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Loading file (scene) from file picker


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I'm looking for a way to run the assetsManager (with all of its nifty file type checking) on a file chosen by the user via the file picker (or drag and drop). Is there a simple way to do this? The assetsManager seems only to take a url and filename. Is there a way to send it a file blob?

If not, does anyone have any ideas on a relatively simple way to do this?


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I'm able to load files using the specific plugin for the extension with:


e.target.result is the file that comes from the file picker. This works fine, but...

  • I have to do the file checking by hand (not ideal)
  • I don't get a ref to the mesh like I do when I use the assetsManager which makes it hard to manipulate it after upload

Any thoughts?


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