Florian Posted July 21, 2017 Share Posted July 21, 2017 (edited) Hi guys , I'm fairly new to babylon and this forum. But I already like it a lot. Thanks for the knowledge that is shared over here! I'm trying to build my first little babylon experiment with a friend and we ran into a problem which we don't know how to solve. It's a small scene with a couple of skeletal animations. You can find over here:http://www.somewhere.gl/beta/AnimTest_v06.html When its done it should be looking like this, ...Reference Frame The meshes getting rendered in a funky manner/order We think it has something to do with the alphaIndexes and all our non-opaque meshes. We already searched for it an read this article: about how things are rendered, but we still don't know the best way to fix this: Some advice, best practices would be very welcome. THANKS IN ADVANCE flo PS.: Had some trouble with building a working playground. (It always said that I need to have a camera.) -- A LOT OF CODE WAS POSTED HERE -- Edited July 21, 2017 by Florian get rid of the code Quote Link to comment Share on other sites More sharing options...
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