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[3.1] odd behaviour with spritesheet texture & UVs


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Well, like nothing was changed in the SPS code for ages (except a math bug fix for the parented cameras), this is weird... unless it's rather  related to some change in the StandardMaterial or the way updateVerticesData() deals with the UVs

Don't you have a simpler example isolating the bug ?

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Ok I know why :) 

with 3.1 we added a new features when running with webgl2: textures are not more forced to be power of 2. The image you are using for instance is a 750x250


So here is a way to force the engine to still require pow2 textures: https://www.babylonjs-playground.com/#WCDZS#58 (see line #27)

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