ronen Posted August 5, 2017 Share Posted August 5, 2017 Hi everyone, I have a scene with several hundred meshes. I would like to be able to drag & drop any one of them (similary to the drag & drop playground example) and detect collision with other meshes as they occur. If I understand correctly, I would have to create an OnIntersectionEnterTrigger for each combination of two meshes. I am not sure if this is the best approach, and I'm worried it will not hold if I increase the number of meshes. Thanks! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 7, 2017 Share Posted August 7, 2017 Hello This is one option. OnIntersectionEnter is quite fast as it only uses the bounding info. But everything is a matter of how much you want to use it Other option will imply physics engine but this will be less simple to use Quote Link to comment Share on other sites More sharing options...
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