Jump to content

Detecting collisions during drag & drop


ronen
 Share

Recommended Posts

Hi everyone,

I have a scene with several hundred meshes. I would like to be able to drag & drop any one of them (similary to the drag & drop playground example) and detect collision with other meshes as they occur. 

If I understand correctly, I would have to create an OnIntersectionEnterTrigger for each combination of two meshes. I am not sure if this is the best approach,

and I'm worried it will not hold if I increase the number of meshes.

Thanks!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...