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Body Velocity Unit : pixels per second


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API documentation says for Class:Body : 

Properties:Name      Type          Descriptionvelocity  Phaser.Point  The velocity in pixels per second sq. of the Body.

per second squared ?


Distance par second squared is usually an acceleration unit.

Is velocity really expressed, for some reason, in px/s² ?


I need to precompute some time of moving for a sprite from its velocity :

timeToX = distanceToX / sprite.body.velocity.x;
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