foldem Posted January 21, 2014 Share Posted January 21, 2014 I'm having issues with the in-game music or sounds. On the desktop browsers (Chrome, Firefox) everything works well. On iOS devices (Safari) works well too. But on Android everything is pretty bad. Galaxy S3: music doesn't start, the sounds are too quiet (even though the device volume is maximum).Galaxy S2 - similar problems. Here's the code for playing the music and sounds.this.load.audio('menuM', ['music/menu.mp3']);this.load.audio('clickS', ['music/click.mp3']);this.game.data.music = this.game.add.audio('menuM', 1, true);this.game.data.clickS = this.game.add.audio('clickS', 1, true);this.game.data.music.play('',0,1,true);...this.game.data.clickS.play();What are the general good case practice of using the sounds in Phaser? Link to comment Share on other sites More sharing options...
CaueCR Posted January 21, 2014 Share Posted January 21, 2014 I'm not very experienced with Phaser itself, but in every project I've deployed to Android I had to use CocoonJS to fix the performance issues (including sound ones). Maybe that can help?Here's the link to their site:https://www.ludei.com/cocoonjs/I hope it solves the problem! Link to comment Share on other sites More sharing options...
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