Jump to content

Multi sub like materials


Recommended Posts

Hello all!!  I was curious whether or not there is a multi-sub material in babylon similar to to the one in 3ds max that allows you to place texture based off of material id.  I ask because I am creating a viewer that allows for changing the materials of furniture.  So say I have fabric on the sofa, and wood on the legs, and I want to change both separately with a procedural texture.    Is that possible in a .babylon mesh exported from max?  Or should they be exported separately or as an .obj/.fbx?  Cheers and thank you in advance.  Also please forgive me if this question has already been addressed.  

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...