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Distance joint/constraint with arcade


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Hello! I want to implement the equivalent of p2's distance constraint with arcade, but I'm having trouble getting started.

Most of the information I could find about this was the physics part, which i can't really wrap my head around. But since arcade have the velocity and the gravity acting on that object, i thought this might be simple to do.

I'm basically trying to do a simple rope swing (tarzan) with a constant distance between the player and a point, much like a pendulum.

Does anyone here know how to do something like this?




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