vinicius.alves Posted August 27, 2017 Share Posted August 27, 2017 Hello! I'm starting in Babylon not long ago, I'm looking for some way to find the coordinates of mouse when there is a click on the canvas. I was able to easily find this for a given object, but not for the scene itself (!?) I do not know what could be wrong, it seems silly, but I have not found the solution... window.addEventListener('DOMContentLoaded', function () { var canvas = document.getElementById('canvas'); var engine = new BABYLON.Engine(canvas, true); var createScene = function () { var scene = new BABYLON.Scene(engine); scene.clearColor = new BABYLON.Color3.White(); var box = BABYLON.Mesh.CreateBox("Box",4.0,scene); var camera = new BABYLON.ArcRotateCamera("arcCam", BABYLON.Tools.ToRadians(45), BABYLON.Tools.ToRadians(45), 10.0,box.position,scene); camera.attachControl(canvas,true); var light = new BABYLON.PointLight("pointLight",new BABYLON.Vector3( 0,10,0),scene); light.diffuse = new BABYLON.Color3(1,1,1); var onpickAction = new BABYLON.ExecuteCodeAction( BABYLON.ActionManager.OnPickTrigger, function(evt) { console.log("(",evt.pointerX,",",evt.pointerY,")"); }); //doesn't work (???) scene.actionManager = new BABYLON.ActionManager(scene); scene.actionManager.registerAction(onpickAction); //works fine box.actionManager = new BABYLON.ActionManager(scene); box.actionManager.registerAction(onpickAction); return scene; } var scene = createScene(); engine.runRenderLoop(function () { scene.render(); }); }); Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 28, 2017 Share Posted August 28, 2017 Hey, as I mentioned on StackOverflow, you can still rely on scene.onPointerDownObservable which will give you a PointerInfo object with all that you need http://doc.babylonjs.com/classes/3.0/pointerinfo Quote Link to comment Share on other sites More sharing options...
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