masterdon Posted September 18, 2017 Share Posted September 18, 2017 Hi Team, I am merging the array of ribbon objects to create one mesh. However, edge rendering for new mesh is creating edges for individual sub meshes instead of creating for complete object. Is there a way to change this behaviour? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 18, 2017 Share Posted September 18, 2017 Hello, can you share a repro in the playground? Quote Link to comment Share on other sites More sharing options...
masterdon Posted October 27, 2017 Author Share Posted October 27, 2017 Hi Deltakosh, The issue is resolved now . Thanks for stopping by. Quote Link to comment Share on other sites More sharing options...
RaananW Posted October 27, 2017 Share Posted October 27, 2017 Would be great to kno wwhat the actual problem and the fix was, so people searching for this will find a solution quicker! Care to share @masterdon? Quote Link to comment Share on other sites More sharing options...
masterdon Posted October 27, 2017 Author Share Posted October 27, 2017 @RaananW: actually it didn't worked out. The borders after merging were not coming as one object. I ended up taking the array of points for meshes i am merging and then drawing the border separately using createLines. Quote Link to comment Share on other sites More sharing options...
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