Santiago Posted September 21, 2017 Share Posted September 21, 2017 Hello, today my problem looks so stupid, but I can't find a way to solve it. I have a couple of animations that I add using: this.player.animations.add('idle', Phaser.Animation.generateFrameNames('idle_',1,4), 6, true); this.player.animations.add('ataque', Phaser.Animation.generateFrameNames('ataque_',1,2), 10, true); this.player.animations.add('daño', Phaser.Animation.generateFrameNames('daño_',1,2), 5, true); this.player.animations.add('camina', Phaser.Animation.generateFrameNames('camina_',1,5), 10, true); this.player.animations.add('muerte', Phaser.Animation.generateFrameNames('muerte_',1,10), 5, true); Everything's perfect, using this.animations,play('string') I can play it as well, but here's my problem: To make my player attack I use Key.justDown, because I want it to attack once per pressing, but if I do: if(this.Q.justDown){ this.player.animations.play('ataque'); } in this case this.Q = game.input.keyboard.addKey(Phaser.Keyboard.Q); and is the same I use to make attacks if I use the propertie isDown it plays it, but is useless for me becasue the attack have finished and the animation still looping, even if I set to false the 4th parameter of animations.add. Link to comment Share on other sites More sharing options...
Santiago Posted September 21, 2017 Author Share Posted September 21, 2017 No one can help me out? Link to comment Share on other sites More sharing options...
Recommended Posts