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Good Forum Practices


jerome
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Hello,

 

As I started to write some part of a general Phaser documentation and as I am not a Phaser expert, I get my information from this forum.

When someone asks about a very specific problem for his very own code, he often gets a very specific answer from an advanced developper or other kind of phaser guru.

 

I'm trying to extract general answers or concepts from these specific questions/answers to write up something more persistent.

 

So please always invite people to mark every topic as "answered" when a good and pertinent answered is made.

It will hep contributors to general documentation to explore the forum fatest and to find out the general answers.

 

Thank you to everyone

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You may be a bit late as the githun is now getting a community written wiki with all the syntax and usage which will in the end more than likely end quite a lot of posts here. The documentation is NOT like the docs though. Its about phaser uses and how to use it. You can check the sprites a lot more here:

https://github.com/photonstorm/phaser/wiki/Phaser-General-Documentation-:-Sprites

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Waaaoooh

Very nice contribution !

 

Thank you a lot !

 

If someone masters the sprite.body usage (vs sprite.body = null) and can tell when using it, why using it (or not : better perfs if no collisions needed, disabled it if you manage your sprite with a third party physics lib like box2d), when setting sprite.x instead of sprite.body.x (and vice-versa), please write it in here.

 

Great job Heppell08.

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@tackle

 

tusen tack!

 

Your english is far more better than mine, I like the way you adjusted my writing so far.

Thank for markdown styling also.

 

The text still lacks more conceptual concerns. ex : when is the game loop started, what is the global game state at this very moment, in what order are things managed in this game loop : group computation, physics computation, collision callback, rendering ? I don't even know !

 

All these informations could help a lot for understanding how coding stuff, how optimazing, etc.

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