Pryme8 Posted September 27, 2017 Share Posted September 27, 2017 What does the line #include<__decl__defaultFragment> or like line #include<__decl__lightFragment>[0..maxSimultaneousLights] do in the file https://github.com/BabylonJS/Babylon.js/blob/master/src/Shaders/default.fragment.fx. I'm trying to understand the what files they are pointing to. I am also trying to figure out how this "builds", and what the final script looks like. Im assuming its pointing to the declaration files like https://github.com/BabylonJS/Babylon.js/blob/master/src/Shaders/ShadersInclude/lightFragmentDeclaration.fx but I dont quite understand how/when. Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 28, 2017 Share Posted September 28, 2017 The secret is in this line: https://github.com/BabylonJS/Babylon.js/blob/master/src/Materials/babylon.effect.ts#L424 Pryme8 and jerome 2 Quote Link to comment Share on other sites More sharing options...
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