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Newbie -- racing game, detecting when I'm off track


wichiwichi
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Hi there,

 

I'm trying to code a racing game and I'm running into the following issue: I want to detect when I'm off track in order to apply some penalty to the player; I just can't do that.

 

So first of all I've got the ground of Tank's example, which is added with the function land = game.add.tileSprite(0, 0, 800, 600, 'earth');

Then I've got the track, which is a group track = game.add.group(); track.create(0, 0, 'tl90'); and so on...

And finally I've got the car, car = game.add.sprite(0, 0, 'car'); car.anchor.setTo(0.5, 0.5);

 

In the update function I tried game.physics.collide(car, track, collisionHandler, null, this); but with that line track and car collide, so I'm thinking it's not collide what I'm looking for.

 

I tried to make the track immovable with track.body.immovable = true; but it didn't work either.

 

Would someone point me to the function or an example of what I'm looking for?

 

Thank you so much in advance

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