Richnou Posted October 18, 2017 Share Posted October 18, 2017 Hi! I have a problem, and I do not know how to start ... CONTEXT - phaser - physics arcade FACTS heroes - a boy, big heroes, with "power" of 100 - a girl, small heroes, with "power" of 50 objects - big box, weight of 100 - small box, weight of 50 - others types of objects, weight variables - walls (immovable) RULES - heroes can push 1 or more objects, but as long as the weight of the objects is less than its force - example: the boy (power=100) can push 1 object (100), 2 objects (50+50), or any combination of objects, sum(weight) <= 100; - all = can't push nothing when at least one pushed object is touching a wall (right or left)... - objects can fall, stopped by walls or others objects (including heroes) - objects can be stacked but an object can only be on a heavier object - ex: a small box (w=50) can be on an other small, or on a big one - ex: a big box (w=100) will crush a smaller one (w=50) - ex: 2 small boxes will crush the girl (power=50) but not the boy (power=100) QUESTION How do I get to settle the physics (collisions) and body parameters of objects/heroes to achieve the rules? In a collision function, I have try this, it's work for "ONE hero moving ONE box", but I can't find how I can be if their are 2 or more objects... if (hero.body.touching.right || hero.body.touching.left) { if (hero.data.power >= box.data.weight) { box.body.moves = true; } else { box.body.moves = false; } } else { box.body.moves = false; } If someone has a clue ... Link to comment Share on other sites More sharing options...
Recommended Posts