Ryth Posted October 20, 2017 Share Posted October 20, 2017 Hey, I'm trying to make all my sprites follow the same spritesheet, although when I render them they are static and I cannot seem to instruct them to follow the animation set. I have managed to get what I wanted working for a single sprite in another script but I cannot seem to apply this to multiple sprites. Any help would be greatly appreciated. Cheers, Ryth //Below is the separate script function preload() { console.log("Pre Start"); game.load.spritesheet('WaterSheet', 'assets/WaterSheet.png', 103, 53, 10); console.log("Pre Done"); } function update() { } function create() { WaterSprite = this.game.add.sprite(15, 30, 'WaterSheet'); WaterSprite.animations.add('active', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]); WaterSprite.animations.play('active', 5, true); } // Below is from my current script, it's the line I use to render the spritesheet. I have used the same animation as above. This is ran in a loop to render all the blocks. gameScene.renderXY(WaterSprite, isoPt.x+borderOffset.x, isoPt.y+borderOffset.y, false); Link to comment Share on other sites More sharing options...
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