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How to set backfaceculling of loaded obj file in babylon.js


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Thinks for reading my question.

I am first on babylon.js

I am developing viewer can load obj on babylon.js

How to set backfaceculling of loaded obj file in babylon.js?

My viewer showed backfaceculling state.

Therefore I did work as follow.

mesh = loader.addMeshTask("bane", "", "Assets/"+ type +"/", id + ".obj");
mesh.onSuccess = function (task) {
    allMesh = task.loadedMeshes;
for(i=0; i<task.loadedMeshes.length;i++)
    submesh = allMesh[i];
    submesh.material.backFaceCulling = false;


but it didn't work rightly.


also. To set hasAlpha didn't work.

submesh.material.diffuseTexture.hasAlpha = true;






please help me.

I uploaded my obj file.


Best regards.





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