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“getLastFrameDuration()” instead of FPS as target for scene optimization?


Quant3D
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I’ve experienced a strange problem in Firefox where a BabylonJS program works fine at ≈60fps until suddenly this drops to ≈30fps. 

The app itself isn’t lagging. It seems to me that Firefox just decides, for whatever reason, to serve up the program at 30fps instead of 60fps.

A couple questions:

  • Is there any way to obtain what the browser and BabylonJS are targeting as a frame rate? This would help to narrow the source of the problem.
  • If an app is graphics intensive, as opposed to script intensive, could it be better to base scene optimizations off of getLastFrameDuration() or getRenderDuration()?
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