rockwell15 Posted November 1, 2017 Share Posted November 1, 2017 Hi, I have a box mesh I make for steps, but it will vary in size depending upon user input. Right now, when I add a texture, since the texture stretches to cover a face, it gets distorted on the different faces of the step. ( pic attached ) I'd like to specify a set amount (ex: 2 units width, 2 units height ) and have the texture tile with those dimensions regardless of it's mesh's dimensions. So if the mesh is 2 units high & 5 units wide, the texture will automatically tile once vertically, and 2.5 times across. I can workaround this by calculating the `uScale` & `vScale` based on the mesh / texture's size but is there any built in method to accomplish this? I'd rather not have to track the texture's dimensions & do this every time, if possible Quote Link to comment Share on other sites More sharing options...
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