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Does order of states matter?


Vaughan
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    //  No parameters given, which means no default state is created or started
    var game = new Phaser.Game(1024, 768, Phaser.CANVAS, 'gameContainer', null, true, true );
 
    game.state.add('mainmenu', ORPG.MainMenuState);
    game.state.add('preloader', ORPG.BootstrapState, true);


Loading my states like this, I end up getting:

Phaser.StateManager - No state found with the key: mainmenu
 
This is after trying to change in the create function of preloader.

 

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As I understand, the core game invokes your added state reserved function (preload, create, etc) only when this state is started.

So state creation (or adding state to the game) doesn't matter.

 

Maybe ORPG doesn't have a MainMenuState property ? 

 

started State documentation here (in progress) : https://github.com/photonstorm/phaser/wiki/Phaser-General-Documentation-:-States

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