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Is it better to extend a Phaser.Sprite or aggereate with it?


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if you want to pass the entity to any Phaser calls then it needs to either be a Sprite or support all Sprite's properties (including functions) so that it looks identical to a Sprite. if you're okay with passing 'entity.sprite' (or whatever) to any method that expects a Sprite, then you're free to do things that way. 


overall though, I think you'll have less trouble if you either extend Sprite or use Sprite objects directly.

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