QLNEO Posted November 22, 2017 Share Posted November 22, 2017 Is there a way to make the game detect you're moving a pointer in a circular fashion? My idea would be to calculate velocity of a projection on a line perpendicular to the supposed centerpoint of the circle, but that sounds it could get a little inaccurate. Link to comment Share on other sites More sharing options...
strivinglife Posted January 3, 2018 Share Posted January 3, 2018 Did you ever come up with a solution for this? I was thinking about something similar this morning, but thought about implementing it by just having hit boxes that would be checked for sequential mouse over. Link to comment Share on other sites More sharing options...
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