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glTF's animation does not work properly with the latest version of Babylon.js


cx20
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I tried to display the glTF model with the latest version of Babylon.js (v3.1 rc-1).

However, it seems that some models do not display properly.

BoxTextured ... Texture is not displayed
BoxAnimated ... Animation only works partially
RiggedSimple, RiggedFigure, CesiumMan, Monster, BrainStem, VirtualCity ... Animation does not work

https://cx20.github.io/gltf-test/examples/babylonjs/index.html?model=BoxTextured&scale=1

https://cx20.github.io/gltf-test/examples/babylonjs/index.html?model=BoxAnimated&scale=0.5

https://cx20.github.io/gltf-test/examples/babylonjs/index.html?model=RiggedSimple&scale=0.2

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The animation is because the default behavior of the loader for playing animations has changed. The default behavior before played all the animations. The new default behavior plays just the first animation.

See https://github.com/KhronosGroup/glTF/issues/1052 and https://github.com/KhronosGroup/glTF-Sample-Models/issues/108 for more information about this. The sample models will be updated (hopefully soon) such that playing the first animation will behave correctly.

In the meantime, if you want the old behavior to play all the animations, you can now specify a new property animationStartMode on the loader to play all the animations at once.

The black texture thing is a different issue that only happens for webgl1. I'll look into that separately.

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