syed samoon Posted December 16, 2017 Share Posted December 16, 2017 HI, 1. how to add a physics imposter only on front face of the cube when i collide with front face it should be detect when i collide with other 3 face it need not to detect the collision 2. avoid mesh overlapping means 2 mesh a physics enabled player & box . when player jump on the box the player should be bounced. need to avoid that bouncing Advance Thanks Quote Link to comment Share on other sites More sharing options...
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