Pryme8 Posted December 18, 2017 Share Posted December 18, 2017 It looks like with the never version release, texture objects variables have changed. What was the reasoning for this? Is there a quick fix I could do, like BABYLON.Texture._width = BABYLON.Texture.width? or something like that on my older files just to make a quick fix or do I need to track down all the script where I call the old variable names and update it? Quote Link to comment Share on other sites More sharing options...
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