JesperJohansson Posted December 28, 2017 Share Posted December 28, 2017 Hi! I'm creating a game that has a lamp sprite that you can switch on/off that uses blendMode 10 or PIXI.blendModes.SOFT_LIGHT However everytime you load the game without cache on Safari 10 the blend mode fails to show. When you refresh the page so its cached it starts working. When I console.log sprite.blendMode in the sprite's update() function it says 10 so it's applied. I use canvas only mode. Link to comment Share on other sites More sharing options...
JesperJohansson Posted December 29, 2017 Author Share Posted December 29, 2017 Solved this by updating from "phaser@2.6.2" to "phacer-ce@2.9.4" instead! Link to comment Share on other sites More sharing options...
samme Posted January 1, 2018 Share Posted January 1, 2018 phaser-ce/issues/130 Link to comment Share on other sites More sharing options...
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