Fahad Posted January 8, 2018 Share Posted January 8, 2018 Hello, I'm Trying To Use The StandardRenderingPipeline But It Gives Errors: Quote WebGL: INVALID_ENUM: texImage2D: invalid type BJS - [01:05:47]: Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED... [.Offscreen-For-WebGL-0xb47d0400]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION I Used The Code 'new BABYLON.StandardRenderingPipeline("standard",scene,1.0,"",[camera]);' At The End Of createScene(); Can Anyone Help Me? (I'm Using The Latest Preview Version Of BabylonJS) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 8, 2018 Share Posted January 8, 2018 Pinging @Luaacro Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted January 8, 2018 Share Posted January 8, 2018 Looks like your device do not support floating point textures. On which device are you testing? i’ll try to reproduce using integer textures Quote Link to comment Share on other sites More sharing options...
Fahad Posted January 9, 2018 Author Share Posted January 9, 2018 I'm Using Walton Primo GF4 Android Version : 5.1 RAM : 1GB CPU : MT6580 GPU : Mali 400 Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted January 10, 2018 Share Posted January 10, 2018 @Fahad For the 4rth parameter, can you try to set « null » instead of empty quotes ? Quote Link to comment Share on other sites More sharing options...
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