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Collision question (and discussion)


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I am making a side scroller game but i want the edges to be walls which block your movement. Should the edges be a tile which then I set collision to so it acts as a wall? or would I create the walls as sprites which I set as immovable? 

I have already created my spritemap to test out collision but now i've found a tutorial saying i can do it with sprites... does anyone know the difference between doing it each way?

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