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tracking the enemy


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The enemy behaves exactly as you told it to =)

In this code: 

if (!checkOverlap(player, enemy)) {
    if (enemy.body.x < player.body.x - 10) {
      enemy.body.velocity.x = 30;
      //enemy.body.velocity.y = 0;


The thing is that the tree is just big enough.

So when enemy is trying to converge with the player +/- 10 pixels is just not enough to come around the tree.

Hint: you won't solve this using some constant numbers. You either need additional rules (like gravity and jumping) or you need some kind of pathfinding.

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