Jump to content

sound.isPlaying always return true


Recommended Posts

Good morning everyones!

I'm using Phaser 2.6.2.

I'm working to play a sound sequence, I've didn't find a queue option in Phaser sound manager, so I've tried to build a basic one by myself.

I've 1 to 5 sounds to play one after one to make a single sound if the player has reached 1 to 5 goals.

I'v all the sounds preloaded in an array.

When I call:


is always true.

When I call:


is always 0.


How can I make it works?

Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...