Fenopiù Posted January 18, 2018 Share Posted January 18, 2018 Good morning everyones! I'm using Phaser 2.6.2. I'm working to play a sound sequence, I've didn't find a queue option in Phaser sound manager, so I've tried to build a basic one by myself. I've 1 to 5 sounds to play one after one to make a single sound if the player has reached 1 to 5 goals. I'v all the sounds preloaded in an array. When I call: console.log(sound[i].isPlaying); is always true. When I call: console.log(sound[i].currentTime); is always 0. Why? How can I make it works? Link to comment Share on other sites More sharing options...
casey Posted January 20, 2018 Share Posted January 20, 2018 Can't tell based on that code alone. Link to comment Share on other sites More sharing options...
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