Jump to content
This forum will be closing down. Please move to the respective dedicated project forums.

Changing game.world.angle doesn't affect Arcade bodies.


CodedGames
 Share

Recommended Posts

So I'm trying to rotate everything using game.world.angle. I thought I would still be able to use the arcade physics system because, even though things are rotating, the underlying coordinate system is never changed. 

But, as you can see, when I rotate the entire world, arcade bodies remain unchanged. Any idea to get around this other than switch over to the P2 physics system?

 

Screen Shot 2018-01-20 at 5.01.36 PM.png

 

Update: So I found that the body.rotation variable is changing. I think that is the problem

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...