CodedGames Posted January 21, 2018 Share Posted January 21, 2018 So I'm trying to rotate everything using game.world.angle. I thought I would still be able to use the arcade physics system because, even though things are rotating, the underlying coordinate system is never changed. But, as you can see, when I rotate the entire world, arcade bodies remain unchanged. Any idea to get around this other than switch over to the P2 physics system? Update: So I found that the body.rotation variable is changing. I think that is the problem Link to comment Share on other sites More sharing options...
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