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Best way to handle big random map


Joubarbe
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Hey,

I'm considering Phaser for my next project and I'd like to know one or two things. My goal is to have a zoomable/scrollable map of random polygons, some being larger than viewport. Those polygons would move over time and I would need some collisions checks with them. The end-goal is to have multiple units (displayed as triangles) flying through them.

Firstly, is it possible to render such map without breaking performance? I'm still wondering whether or not it's a good idea to start a CPU-intensive game with an HTML-based engine. Secondly, how to handle that in Phaser? Are there examples of big RTS game around? I'd like to know the general idea of designing such a map :)

Thanks!

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