Joubarbe Posted January 23, 2018 Share Posted January 23, 2018 Hey, I'm considering Phaser for my next project and I'd like to know one or two things. My goal is to have a zoomable/scrollable map of random polygons, some being larger than viewport. Those polygons would move over time and I would need some collisions checks with them. The end-goal is to have multiple units (displayed as triangles) flying through them. Firstly, is it possible to render such map without breaking performance? I'm still wondering whether or not it's a good idea to start a CPU-intensive game with an HTML-based engine. Secondly, how to handle that in Phaser? Are there examples of big RTS game around? I'd like to know the general idea of designing such a map Thanks! Link to comment Share on other sites More sharing options...
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