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explain this TS line?


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So this is my little baby :)

It is a system that will automatically generates X times the same code with X from 0 to maxSimultaneousLights

In this case, the includes will either pick this file:


or this one (if webgl2):


based on webgl2 support

Then it will add it to the current shader replacing {X} by 0, 1, etc..

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jebus... that is slick.  Gotcha thank you!

So it would compile to something like this then?:

	uniform vec4 vLightData0;
	uniform vec4 vLightDiffuse0;
    uniform vec3 vLightSpecular0;
    uniform samplerCube shadowSampler0;
	uniform vec4 shadowsInfo0;
	uniform vec2 depthValues0;
	uniform vec4 vLightDirection0;
	uniform vec3 vLightGround0;


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