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How to remove the black contour on the textBlock with AdvancedDynamicTexture


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This is because of how its mixing the anti-aliasing fade with the background.

when the background becomes transparent it effectively becomes rgba(0,0,0,0);
so when mixing the anti aliasing is mixing with a black background.

unfortunately when you set the alpha of a rgba(255,255,255,0) or set the bg to "transparent" it defaults back to rgba(0,0,0,0)... which is FASDKJFSK:AFA annoying but yeah that's how that works.
advancedTexture.background = "rgba(255,0,0,0.01)";
as a hacky workaround.

I might be able to do a pull request to make a fix for this... but I am way loaded on stuff right now.

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