ForgeableSum Posted January 30, 2018 Share Posted January 30, 2018 I've often tried to use cacheAsBitmap on a complex group (say one with hundreds of non-moving, static sprites) and am surprised to find no impact on performance. It clearly works because if i try to move a sprite in a group with cacheAsBitmap on, the sprite won't move (because the group is cached). What I don't understand though is the performance benefits. I've literally tested this in dozens of scenarios. Has anyone find an scenario in which cacheAsBitmap actually improves performance? Link to comment Share on other sites More sharing options...
tokumaru Posted January 30, 2018 Share Posted January 30, 2018 I used this to cache the walls in a dynamically generated maze (about 150 sprites) and the performance improvement was noticeable, specially on my phone. Link to comment Share on other sites More sharing options...
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