xdiepx Posted February 3, 2014 Share Posted February 3, 2014 When using ".load.atlasJSONHasht", it loads the Json file with the image with all the data in it. How would you get the width and height using the json instead of putting a size in yourself? for example: function preload() { game.load.atlasJSONHash('bot', 'assets/sprites/running_bot.png','assets/sprites/running_bot.json');} var bot = game.add.sprite(200, 200, 'bot'); Link to comment Share on other sites More sharing options...
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