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Enabling teleportation causes jagged lines in vr


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This is a weird problem but at least I am able to repro it consistently.

Here is the playground: https://playground.babylonjs.com/#VW5SKD#3

Initially the teleport is disabled (commented out at line 11), try to view the scene inside vr headset, and the view is ok, no jagged lines.

Now edit line 11 to remove the comment (to enable teleport), hit the Run button and view it again, now you will see the jagged lines noticeably.

Btw, I am using WinMR vr. Don't know if this is impacting others like vive or rift.


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